using System;
using StardewModdingAPI.Framework.Events;
namespace StardewModdingAPI.Events
{
/// Events raised when something happens in the mines.
public static class MineEvents
{
/*********
** Properties
*********/
/// The core event manager.
private static EventManager EventManager;
/*********
** Events
*********/
/// Raised after the player warps to a new level of the mine.
public static event EventHandler MineLevelChanged
{
add => MineEvents.EventManager.Legacy_MineLevelChanged.Add(value);
remove => MineEvents.EventManager.Legacy_MineLevelChanged.Remove(value);
}
/*********
** Public methods
*********/
/// Initialise the events.
/// The core event manager.
internal static void Init(EventManager eventManager)
{
MineEvents.EventManager = eventManager;
}
}
}