#if !SMAPI_3_0_STRICT using System; using StardewModdingAPI.Framework; using StardewModdingAPI.Framework.Events; namespace StardewModdingAPI.Events { /// Events raised during the multiplayer sync process. [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.Events) + " instead. See https://smapi.io/3.0 for more info.")] public static class MultiplayerEvents { /********* ** Properties *********/ /// The core event manager. private static EventManager EventManager; /********* ** Events *********/ /// Raised before the game syncs changes from other players. public static event EventHandler BeforeMainSync { add { SCore.DeprecationManager.WarnForOldEvents(); MultiplayerEvents.EventManager.Legacy_BeforeMainSync.Add(value); } remove => MultiplayerEvents.EventManager.Legacy_BeforeMainSync.Remove(value); } /// Raised after the game syncs changes from other players. public static event EventHandler AfterMainSync { add { SCore.DeprecationManager.WarnForOldEvents(); MultiplayerEvents.EventManager.Legacy_AfterMainSync.Add(value); } remove => MultiplayerEvents.EventManager.Legacy_AfterMainSync.Remove(value); } /// Raised before the game broadcasts changes to other players. public static event EventHandler BeforeMainBroadcast { add { SCore.DeprecationManager.WarnForOldEvents(); MultiplayerEvents.EventManager.Legacy_BeforeMainBroadcast.Add(value); } remove => MultiplayerEvents.EventManager.Legacy_BeforeMainBroadcast.Remove(value); } /// Raised after the game broadcasts changes to other players. public static event EventHandler AfterMainBroadcast { add { SCore.DeprecationManager.WarnForOldEvents(); MultiplayerEvents.EventManager.Legacy_AfterMainBroadcast.Add(value); } remove => MultiplayerEvents.EventManager.Legacy_AfterMainBroadcast.Remove(value); } /********* ** Public methods *********/ /// Initialise the events. /// The core event manager. internal static void Init(EventManager eventManager) { MultiplayerEvents.EventManager = eventManager; } } } #endif