#if !SMAPI_3_0_STRICT
using System;
using StardewModdingAPI.Framework;
using StardewModdingAPI.Framework.Events;
namespace StardewModdingAPI.Events
{
/// Events raised during the multiplayer sync process.
[Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.Events) + " instead. See https://smapi.io/3.0 for more info.")]
public static class MultiplayerEvents
{
/*********
** Properties
*********/
/// The core event manager.
private static EventManager EventManager;
/*********
** Events
*********/
/// Raised before the game syncs changes from other players.
public static event EventHandler BeforeMainSync
{
add
{
SCore.DeprecationManager.WarnForOldEvents();
MultiplayerEvents.EventManager.Legacy_BeforeMainSync.Add(value);
}
remove => MultiplayerEvents.EventManager.Legacy_BeforeMainSync.Remove(value);
}
/// Raised after the game syncs changes from other players.
public static event EventHandler AfterMainSync
{
add
{
SCore.DeprecationManager.WarnForOldEvents();
MultiplayerEvents.EventManager.Legacy_AfterMainSync.Add(value);
}
remove => MultiplayerEvents.EventManager.Legacy_AfterMainSync.Remove(value);
}
/// Raised before the game broadcasts changes to other players.
public static event EventHandler BeforeMainBroadcast
{
add
{
SCore.DeprecationManager.WarnForOldEvents();
MultiplayerEvents.EventManager.Legacy_BeforeMainBroadcast.Add(value);
}
remove => MultiplayerEvents.EventManager.Legacy_BeforeMainBroadcast.Remove(value);
}
/// Raised after the game broadcasts changes to other players.
public static event EventHandler AfterMainBroadcast
{
add
{
SCore.DeprecationManager.WarnForOldEvents();
MultiplayerEvents.EventManager.Legacy_AfterMainBroadcast.Add(value);
}
remove => MultiplayerEvents.EventManager.Legacy_AfterMainBroadcast.Remove(value);
}
/*********
** Public methods
*********/
/// Initialise the events.
/// The core event manager.
internal static void Init(EventManager eventManager)
{
MultiplayerEvents.EventManager = eventManager;
}
}
}
#endif