using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using StardewValley;
using Object = StardewValley.Object;
namespace StardewModdingAPI.Events
{
/// Event arguments for a event.
public class ObjectListChangedEventArgs : EventArgs
{
/*********
** Accessors
*********/
/// The location which changed.
public GameLocation Location { get; }
/// The objects added to the location.
public IEnumerable> Added { get; }
/// The objects removed from the location.
public IEnumerable> Removed { get; }
/// Whether this is the location containing the local player.
public bool IsCurrentLocation => object.ReferenceEquals(this.Location, Game1.player?.currentLocation);
/*********
** Public methods
*********/
/// Construct an instance.
/// The location which changed.
/// The objects added to the location.
/// The objects removed from the location.
internal ObjectListChangedEventArgs(GameLocation location, IEnumerable> added, IEnumerable> removed)
{
this.Location = location;
this.Added = added.ToArray();
this.Removed = removed.ToArray();
}
}
}