using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using StardewValley; using Object = StardewValley.Object; namespace StardewModdingAPI.Events { /// <summary>Event arguments for a <see cref="IWorldEvents.ObjectListChanged"/> event.</summary> public class ObjectListChangedEventArgs : EventArgs { /********* ** Accessors *********/ /// <summary>The location which changed.</summary> public GameLocation Location { get; } /// <summary>The objects added to the location.</summary> public IEnumerable<KeyValuePair<Vector2, Object>> Added { get; } /// <summary>The objects removed from the location.</summary> public IEnumerable<KeyValuePair<Vector2, Object>> Removed { get; } /// <summary>Whether this is the location containing the local player.</summary> public bool IsCurrentLocation => object.ReferenceEquals(this.Location, Game1.player?.currentLocation); /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="location">The location which changed.</param> /// <param name="added">The objects added to the location.</param> /// <param name="removed">The objects removed from the location.</param> internal ObjectListChangedEventArgs(GameLocation location, IEnumerable<KeyValuePair<Vector2, Object>> added, IEnumerable<KeyValuePair<Vector2, Object>> removed) { this.Location = location; this.Added = added.ToArray(); this.Removed = removed.ToArray(); } } }