using System;
namespace StardewModdingAPI.Events
{
/// Event arguments for an event.
public class PeerDisconnectedEventArgs : EventArgs
{
/*********
** Accessors
*********/
/// The peer who disconnected.
public IMultiplayerPeer Peer { get; }
/*********
** Public methods
*********/
/// Construct an instance.
/// The peer who disconnected.
internal PeerDisconnectedEventArgs(IMultiplayerPeer peer)
{
this.Peer = peer;
}
}
}