using System;

namespace StardewModdingAPI.Events
{
    /// <summary>Event arguments for an <see cref="IMultiplayerEvents.PeerDisconnected"/> event.</summary>
    public class PeerDisconnectedEventArgs : EventArgs
    {
        /*********
        ** Accessors
        *********/
        /// <summary>The peer who disconnected.</summary>
        public IMultiplayerPeer Peer { get; }


        /*********
        ** Public methods
        *********/
        /// <summary>Construct an instance.</summary>
        /// <param name="peer">The peer who disconnected.</param>
        internal PeerDisconnectedEventArgs(IMultiplayerPeer peer)
        {
            this.Peer = peer;
        }
    }
}