using System; namespace StardewModdingAPI.Events { /// <summary>Event arguments for an <see cref="IMultiplayerEvents.PeerDisconnected"/> event.</summary> public class PeerDisconnectedEventArgs : EventArgs { /********* ** Accessors *********/ /// <summary>The peer who disconnected.</summary> public IMultiplayerPeer Peer { get; } /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="peer">The peer who disconnected.</param> internal PeerDisconnectedEventArgs(IMultiplayerPeer peer) { this.Peer = peer; } } }