#if !SMAPI_3_0_STRICT using System; using StardewModdingAPI.Framework; using StardewModdingAPI.Framework.Events; namespace StardewModdingAPI.Events { /// <summary>Events raised when the player data changes.</summary> [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.Events) + " instead. See https://smapi.io/3.0 for more info.")] public static class PlayerEvents { /********* ** Properties *********/ /// <summary>The core event manager.</summary> private static EventManager EventManager; /// <summary>Manages deprecation warnings.</summary> private static DeprecationManager DeprecationManager; /********* ** Events *********/ /// <summary>Raised after the player's inventory changes in any way (added or removed item, sorted, etc).</summary> public static event EventHandler<EventArgsInventoryChanged> InventoryChanged { add { PlayerEvents.DeprecationManager.WarnForOldEvents(); PlayerEvents.EventManager.Legacy_InventoryChanged.Add(value); } remove => PlayerEvents.EventManager.Legacy_InventoryChanged.Remove(value); } /// <summary>Raised after the player levels up a skill. This happens as soon as they level up, not when the game notifies the player after their character goes to bed.</summary> public static event EventHandler<EventArgsLevelUp> LeveledUp { add { PlayerEvents.DeprecationManager.WarnForOldEvents(); PlayerEvents.EventManager.Legacy_LeveledUp.Add(value); } remove => PlayerEvents.EventManager.Legacy_LeveledUp.Remove(value); } /// <summary>Raised after the player warps to a new location.</summary> public static event EventHandler<EventArgsPlayerWarped> Warped { add { PlayerEvents.DeprecationManager.WarnForOldEvents(); PlayerEvents.EventManager.Legacy_PlayerWarped.Add(value); } remove => PlayerEvents.EventManager.Legacy_PlayerWarped.Remove(value); } /********* ** Public methods *********/ /// <summary>Initialise the events.</summary> /// <param name="eventManager">The core event manager.</param> /// <param name="deprecationManager">Manages deprecation warnings.</param> internal static void Init(EventManager eventManager, DeprecationManager deprecationManager) { PlayerEvents.EventManager = eventManager; PlayerEvents.DeprecationManager = deprecationManager; } } } #endif