using System; using Microsoft.Xna.Framework.Graphics; using StardewValley; namespace StardewModdingAPI.Events { /// <summary>Event arguments for an <see cref="IDisplayEvents.RenderingActiveMenu"/> event.</summary> public class RenderingActiveMenuEventArgs : EventArgs { /********* ** Accessors *********/ /// <summary>The sprite batch being drawn. Add anything you want to appear on-screen to this sprite batch.</summary> public SpriteBatch SpriteBatch => Game1.spriteBatch; } }