#nullable disable
using System;
using Microsoft.Xna.Framework.Graphics;
using StardewValley;
namespace StardewModdingAPI.Events
{
/// Event arguments for an event.
public class RenderingHudEventArgs : EventArgs
{
/*********
** Accessors
*********/
/// The sprite batch being drawn. Add anything you want to appear on-screen to this sprite batch.
public SpriteBatch SpriteBatch => Game1.spriteBatch;
}
}