#nullable disable using System; using Microsoft.Xna.Framework.Graphics; using StardewValley; namespace StardewModdingAPI.Events { /// Event arguments for an event. public class RenderingWorldEventArgs : EventArgs { /********* ** Accessors *********/ /// The sprite batch being drawn. Add anything you want to appear on-screen to this sprite batch. public SpriteBatch SpriteBatch => Game1.spriteBatch; } }