using System;
using StardewModdingAPI.Framework.Events;
namespace StardewModdingAPI.Events
{
/// Events serving specialised edge cases that shouldn't be used by most mod.
public static class SpecialisedEvents
{
/*********
** Properties
*********/
/// The core event manager.
private static EventManager EventManager;
/*********
** Events
*********/
/// Raised when the game updates its state (≈60 times per second), regardless of normal SMAPI validation. This event is not thread-safe and may be invoked while game logic is running asynchronously. Changes to game state in this method may crash the game or corrupt an in-progress save. Do not use this event unless you're fully aware of the context in which your code will be run. Mods using this method will trigger a stability warning in the SMAPI console.
public static event EventHandler UnvalidatedUpdateTick
{
add => SpecialisedEvents.EventManager.Specialised_UnvalidatedUpdateTick.Add(value);
remove => SpecialisedEvents.EventManager.Specialised_UnvalidatedUpdateTick.Remove(value);
}
/*********
** Public methods
*********/
/// Initialise the events.
/// The core event manager.
internal static void Init(EventManager eventManager)
{
SpecialisedEvents.EventManager = eventManager;
}
}
}