using System; using StardewModdingAPI.Framework.Events; namespace StardewModdingAPI.Events { /// <summary>Events serving specialised edge cases that shouldn't be used by most mod.</summary> public static class SpecialisedEvents { /********* ** Properties *********/ /// <summary>The core event manager.</summary> private static EventManager EventManager; /********* ** Events *********/ /// <summary>Raised when the game updates its state (≈60 times per second), regardless of normal SMAPI validation. This event is not thread-safe and may be invoked while game logic is running asynchronously. Changes to game state in this method may crash the game or corrupt an in-progress save. Do not use this event unless you're fully aware of the context in which your code will be run. Mods using this method will trigger a stability warning in the SMAPI console.</summary> public static event EventHandler UnvalidatedUpdateTick { add => SpecialisedEvents.EventManager.Specialised_UnvalidatedUpdateTick.Add(value); remove => SpecialisedEvents.EventManager.Specialised_UnvalidatedUpdateTick.Remove(value); } /********* ** Public methods *********/ /// <summary>Initialise the events.</summary> /// <param name="eventManager">The core event manager.</param> internal static void Init(EventManager eventManager) { SpecialisedEvents.EventManager = eventManager; } } }