using System; using StardewModdingAPI.Framework.Events; namespace StardewModdingAPI.Events { /// Events serving specialised edge cases that shouldn't be used by most mod. public static class SpecialisedEvents { /********* ** Properties *********/ /// The core event manager. private static EventManager EventManager; /********* ** Events *********/ /// Raised when the game updates its state (≈60 times per second), regardless of normal SMAPI validation. This event is not thread-safe and may be invoked while game logic is running asynchronously. Changes to game state in this method may crash the game or corrupt an in-progress save. Do not use this event unless you're fully aware of the context in which your code will be run. Mods using this method will trigger a stability warning in the SMAPI console. public static event EventHandler UnvalidatedUpdateTick { add => SpecialisedEvents.EventManager.Specialised_UnvalidatedUpdateTick.Add(value); remove => SpecialisedEvents.EventManager.Specialised_UnvalidatedUpdateTick.Remove(value); } /********* ** Public methods *********/ /// Initialise the events. /// The core event manager. internal static void Init(EventManager eventManager) { SpecialisedEvents.EventManager = eventManager; } } }