using System;
using StardewModdingAPI.Framework;
namespace StardewModdingAPI.Events
{
/// Events serving specialised edge cases that shouldn't be used by most mod.
public static class SpecialisedEvents
{
/*********
** Events
*********/
/// Raised when the game updates its state (≈60 times per second), regardless of normal SMAPI validation. This event is not thread-safe and may be invoked while game logic is running asynchronously. Changes to game state in this method may crash the game or corrupt an in-progress save. Do not use this event unless you're fully aware of the context in which your code will be run. Mods using this method will trigger a stability warning in the SMAPI console.
public static event EventHandler UnvalidatedUpdateTick;
/*********
** Internal methods
*********/
/// Raise an event.
/// Encapsulates logging and monitoring.
internal static void InvokeUnvalidatedUpdateTick(IMonitor monitor)
{
monitor.SafelyRaisePlainEvent($"{nameof(SpecialisedEvents)}.{nameof(SpecialisedEvents.UnvalidatedUpdateTick)}", SpecialisedEvents.UnvalidatedUpdateTick?.GetInvocationList());
}
}
}