using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using StardewValley; using StardewValley.TerrainFeatures; namespace StardewModdingAPI.Events { /// <summary>Event arguments for a <see cref="IWorldEvents.TerrainFeatureListChanged"/> event.</summary> public class TerrainFeatureListChangedEventArgs : EventArgs { /********* ** Accessors *********/ /// <summary>The location which changed.</summary> public GameLocation Location { get; } /// <summary>The terrain features added to the location.</summary> public IEnumerable<KeyValuePair<Vector2, TerrainFeature>> Added { get; } /// <summary>The terrain features removed from the location.</summary> public IEnumerable<KeyValuePair<Vector2, TerrainFeature>> Removed { get; } /// <summary>Whether this is the location containing the local player.</summary> public bool IsCurrentLocation => object.ReferenceEquals(this.Location, Game1.player?.currentLocation); /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="location">The location which changed.</param> /// <param name="added">The terrain features added to the location.</param> /// <param name="removed">The terrain features removed from the location.</param> internal TerrainFeatureListChangedEventArgs(GameLocation location, IEnumerable<KeyValuePair<Vector2, TerrainFeature>> added, IEnumerable<KeyValuePair<Vector2, TerrainFeature>> removed) { this.Location = location; this.Added = added.ToArray(); this.Removed = removed.ToArray(); } } }