using System; namespace StardewModdingAPI.Events { /// Event arguments for an event. public class TimeChangedEventArgs : EventArgs { /********* ** Accessors *********/ /// The previous time of day in 24-hour notation (like 1600 for 4pm). The clock time resets when the player sleeps, so 2am (before sleeping) is 2600. public int OldTime { get; } /// The current time of day in 24-hour notation (like 1600 for 4pm). The clock time resets when the player sleeps, so 2am (before sleeping) is 2600. public int NewTime { get; } /********* ** Public methods *********/ /// Construct an instance. /// The previous time of day in 24-hour notation (like 1600 for 4pm). /// The current time of day in 24-hour notation (like 1600 for 4pm). internal TimeChangedEventArgs(int oldTime, int newTime) { this.OldTime = oldTime; this.NewTime = newTime; } } }