using System; namespace StardewModdingAPI.Events { /// <summary>Event arguments for an <see cref="IGameLoopEvents.TimeChanged"/> event.</summary> public class TimeChangedEventArgs : EventArgs { /********* ** Accessors *********/ /// <summary>The previous time of day in 24-hour notation (like 1600 for 4pm). The clock time resets when the player sleeps, so 2am (before sleeping) is 2600.</summary> public int OldTime { get; } /// <summary>The current time of day in 24-hour notation (like 1600 for 4pm). The clock time resets when the player sleeps, so 2am (before sleeping) is 2600.</summary> public int NewTime { get; } /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="oldTime">The previous time of day in 24-hour notation (like 1600 for 4pm).</param> /// <param name="newTime">The current time of day in 24-hour notation (like 1600 for 4pm).</param> internal TimeChangedEventArgs(int oldTime, int newTime) { this.OldTime = oldTime; this.NewTime = newTime; } } }