using System;
using StardewValley;
namespace StardewModdingAPI.Events
{
/// Event arguments for an event.
public class WarpedEventArgs : EventArgs
{
/*********
** Accessors
*********/
/// The player who warped to a new location.
public Farmer Player { get; }
/// The player's previous location.
public GameLocation OldLocation { get; }
/// The player's current location.
public GameLocation NewLocation { get; }
/// Whether the affected player is the local one.
public bool IsLocalPlayer => this.Player.IsLocalPlayer;
/*********
** Public methods
*********/
/// Construct an instance.
/// The player who warped to a new location.
/// The player's previous location.
/// The player's current location.
internal WarpedEventArgs(Farmer player, GameLocation oldLocation, GameLocation newLocation)
{
this.Player = player;
this.NewLocation = newLocation;
this.OldLocation = oldLocation;
}
}
}