using System; using StardewValley; namespace StardewModdingAPI.Events { /// <summary>Event arguments for an <see cref="IPlayerEvents.Warped"/> event.</summary> public class WarpedEventArgs : EventArgs { /********* ** Accessors *********/ /// <summary>The player who warped to a new location.</summary> public Farmer Player { get; } /// <summary>The player's previous location.</summary> public GameLocation OldLocation { get; } /// <summary>The player's current location.</summary> public GameLocation NewLocation { get; } /// <summary>Whether the affected player is the local one.</summary> public bool IsLocalPlayer => this.Player.IsLocalPlayer; /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="player">The player who warped to a new location.</param> /// <param name="oldLocation">The player's previous location.</param> /// <param name="newLocation">The player's current location.</param> internal WarpedEventArgs(Farmer player, GameLocation oldLocation, GameLocation newLocation) { this.Player = player; this.NewLocation = newLocation; this.OldLocation = oldLocation; } } }