using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
namespace StardewModdingAPI.Framework
{
/// A thread-safe command queue optimized for infrequent changes.
internal class CommandQueue
{
/********
** Fields
********/
/// The underlying list of queued commands to parse and execute.
private readonly List RawCommandQueue = new();
/********
** Public methods
********/
/// Add a command to the queue.
/// The command to add.
public void Add(string command)
{
lock (this.RawCommandQueue)
this.RawCommandQueue.Add(command);
}
/// Remove and return all queued commands, if any.
/// The commands that were dequeued, in the order they were originally queued.
/// Returns whether any values were dequeued.
[SuppressMessage("ReSharper", "InconsistentlySynchronizedField", Justification = "Deliberately check if it's empty before locking unnecessarily.")]
public bool TryDequeue([NotNullWhen(true)] out string[]? queued)
{
if (this.RawCommandQueue.Count is 0)
{
queued = null;
return false;
}
lock (this.RawCommandQueue)
{
queued = this.RawCommandQueue.ToArray();
this.RawCommandQueue.Clear();
return queued.Length > 0;
}
}
}
}