using System;

namespace StardewModdingAPI.Framework.Commands
{
    /// <summary>The 'reload_i18n' SMAPI console command.</summary>
    internal class ReloadI18nCommand : IInternalCommand
    {
        /*********
        ** Fields
        *********/
        /// <summary>Reload translations for all mods.</summary>
        private readonly Action ReloadTranslations;


        /*********
        ** Accessors
        *********/
        /// <summary>The command name, which the user must type to trigger it.</summary>
        public string Name { get; } = "reload_i18n";

        /// <summary>The human-readable documentation shown when the player runs the built-in 'help' command.</summary>
        public string Description { get; } = "Reloads translation files for all mods.\n\nUsage: reload_i18n";


        /*********
        ** Public methods
        *********/
        /// <summary>Construct an instance.</summary>
        /// <param name="reloadTranslations">Reload translations for all mods..</param>
        public ReloadI18nCommand(Action reloadTranslations)
        {
            this.ReloadTranslations = reloadTranslations;
        }

        /// <summary>Handle the console command when it's entered by the user.</summary>
        /// <param name="args">The command arguments.</param>
        /// <param name="monitor">Writes messages to the console.</param>
        public void HandleCommand(string[] args, IMonitor monitor)
        {
            this.ReloadTranslations();
            monitor.Log("Reloaded translation files for all mods. This only affects new translations the mods fetch; if they cached some text, it may not be updated.", LogLevel.Info);
        }
    }
}