using System; using System.Collections.Generic; using System.Linq; namespace StardewModdingAPI.Framework.Content { /// <summary>Encapsulates access and changes to dictionary content being read from a data file.</summary> internal class AssetDataForDictionary<TKey, TValue> : AssetData<IDictionary<TKey, TValue>>, IAssetDataForDictionary<TKey, TValue> { /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="locale">The content's locale code, if the content is localised.</param> /// <param name="assetName">The normalised asset name being read.</param> /// <param name="data">The content data being read.</param> /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param> /// <param name="onDataReplaced">A callback to invoke when the data is replaced (if any).</param> public AssetDataForDictionary(string locale, string assetName, IDictionary<TKey, TValue> data, Func<string, string> getNormalisedPath, Action<IDictionary<TKey, TValue>> onDataReplaced) : base(locale, assetName, data, getNormalisedPath, onDataReplaced) { } /// <summary>Add or replace an entry in the dictionary.</summary> /// <param name="key">The entry key.</param> /// <param name="value">The entry value.</param> public void Set(TKey key, TValue value) { this.Data[key] = value; } /// <summary>Add or replace an entry in the dictionary.</summary> /// <param name="key">The entry key.</param> /// <param name="value">A callback which accepts the current value and returns the new value.</param> public void Set(TKey key, Func<TValue, TValue> value) { this.Data[key] = value(this.Data[key]); } /// <summary>Dynamically replace values in the dictionary.</summary> /// <param name="replacer">A lambda which takes the current key and value for an entry, and returns the new value.</param> public void Set(Func<TKey, TValue, TValue> replacer) { foreach (var pair in this.Data.ToArray()) this.Data[pair.Key] = replacer(pair.Key, pair.Value); } } }