#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using StardewModdingAPI.Toolkit.Utilities;
using StardewValley;
using xTile;
using xTile.Layers;
using xTile.Tiles;
namespace StardewModdingAPI.Framework.Content
{
/// Encapsulates access and changes to image content being read from a data file.
internal class AssetDataForMap : AssetData