using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework.Graphics;
using xTile;
namespace StardewModdingAPI.Framework.Content
{
/// Encapsulates access and changes to content being read from a data file.
internal class AssetDataForObject : AssetData, IAssetData
{
/*********
** Public methods
*********/
/// Construct an instance.
/// The content's locale code, if the content is localized.
/// The normalized asset name being read.
/// The content data being read.
/// Normalizes an asset key to match the cache key.
public AssetDataForObject(string locale, string assetName, object data, Func getNormalizedPath)
: base(locale, assetName, data, getNormalizedPath, onDataReplaced: null) { }
/// Construct an instance.
/// The asset metadata.
/// The content data being read.
/// Normalizes an asset key to match the cache key.
public AssetDataForObject(IAssetInfo info, object data, Func getNormalizedPath)
: this(info.Locale, info.AssetName, data, getNormalizedPath) { }
///
public IAssetDataForDictionary AsDictionary()
{
return new AssetDataForDictionary(this.Locale, this.AssetName, this.GetData>(), this.GetNormalizedPath, this.ReplaceWith);
}
///
public IAssetDataForImage AsImage()
{
return new AssetDataForImage(this.Locale, this.AssetName, this.GetData(), this.GetNormalizedPath, this.ReplaceWith);
}
///
public IAssetDataForMap AsMap()
{
return new AssetDataForMap(this.Locale, this.AssetName, this.GetData(), this.GetNormalizedPath, this.ReplaceWith);
}
///
public TData GetData()
{
if (!(this.Data is TData))
throw new InvalidCastException($"The content data of type {this.Data.GetType().FullName} can't be converted to the requested {typeof(TData).FullName}.");
return (TData)this.Data;
}
}
}