#nullable disable namespace StardewModdingAPI.Framework.Content { /// <summary>A set of operations to apply to an asset for a given <see cref="IAssetEditor"/> or <see cref="IAssetLoader"/> implementation.</summary> internal class AssetOperationGroup { /********* ** Accessors *********/ /// <summary>The mod applying the changes.</summary> public IModMetadata Mod { get; } /// <summary>The load operations to apply.</summary> public AssetLoadOperation[] LoadOperations { get; } /// <summary>The edit operations to apply.</summary> public AssetEditOperation[] EditOperations { get; } /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="mod">The mod applying the changes.</param> /// <param name="loadOperations">The load operations to apply.</param> /// <param name="editOperations">The edit operations to apply.</param> public AssetOperationGroup(IModMetadata mod, AssetLoadOperation[] loadOperations, AssetEditOperation[] editOperations) { this.Mod = mod; this.LoadOperations = loadOperations; this.EditOperations = editOperations; } } }