using Microsoft.Xna.Framework; namespace StardewModdingAPI.Framework.Content { /// <summary>The raw data for an image read from the filesystem.</summary> /// <param name="Width">The image width.</param> /// <param name="Height">The image height.</param> /// <param name="Data">The loaded image data.</param> internal record RawTextureData(int Width, int Height, Color[] Data) : IRawTextureData; }