namespace StardewModdingAPI.Framework.Content { /// <summary>Basic metadata about a vanilla tilesheet.</summary> internal class TilesheetReference { /********* ** Accessors *********/ /// <summary>The tilesheet's index in the list.</summary> public readonly int Index; /// <summary>The tilesheet's unique ID in the map.</summary> public readonly string Id; /// <summary>The asset path for the tilesheet texture.</summary> public readonly string ImageSource; /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="index">The tilesheet's index in the list.</param> /// <param name="id">The tilesheet's unique ID in the map.</param> /// <param name="imageSource">The asset path for the tilesheet texture.</param> public TilesheetReference(int index, string id, string imageSource) { this.Index = index; this.Id = id; this.ImageSource = imageSource; } } }