using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; namespace StardewModdingAPI.Framework { /// Manages deprecation warnings. internal class DeprecationManager { /********* ** Fields *********/ /// The deprecations which have already been logged (as 'mod name::noun phrase::version'). private readonly HashSet LoggedDeprecations = new(StringComparer.OrdinalIgnoreCase); /// Encapsulates monitoring and logging for a given module. private readonly IMonitor Monitor; /// Tracks the installed mods. private readonly ModRegistry ModRegistry; /// The queued deprecation warnings to display. private readonly IList QueuedWarnings = new List(); /********* ** Public methods *********/ /// Construct an instance. /// Encapsulates monitoring and logging for a given module. /// Tracks the installed mods. public DeprecationManager(IMonitor monitor, ModRegistry modRegistry) { this.Monitor = monitor; this.ModRegistry = modRegistry; } /// Get a mod for the closest assembly registered as a source of deprecation warnings. /// Returns the source name, or null if no registered assemblies were found. public IModMetadata? GetModFromStack() { return this.ModRegistry.GetFromStack(); } /// Get a mod from its unique ID. /// The mod's unique ID. public IModMetadata? GetMod(string modId) { return this.ModRegistry.Get(modId); } /// Log a deprecation warning. /// The mod which used the deprecated code, if known. /// A noun phrase describing what is deprecated. /// The SMAPI version which deprecated it. /// How deprecated the code is. public void Warn(IModMetadata? source, string nounPhrase, string version, DeprecationLevel severity) { // ignore if already warned if (!this.MarkWarned(source, nounPhrase, version)) return; // queue warning var stack = new StackTrace(skipFrames: 1); // skip this method this.QueuedWarnings.Add(new DeprecationWarning(source, nounPhrase, version, severity, stack)); } /// A placeholder method used to track deprecated code for which a separate warning will be shown. /// The SMAPI version which deprecated it. /// How deprecated the code is. public void PlaceholderWarn(string version, DeprecationLevel severity) { } /// Print any queued messages. public void PrintQueued() { foreach (DeprecationWarning warning in this.QueuedWarnings.OrderBy(p => p.ModName).ThenBy(p => p.NounPhrase)) { // build message string message = $"{warning.ModName} uses deprecated code ({warning.NounPhrase} is deprecated since SMAPI {warning.Version})."; // get log level LogLevel level; switch (warning.Level) { case DeprecationLevel.Notice: level = LogLevel.Trace; break; case DeprecationLevel.Info: level = LogLevel.Debug; break; case DeprecationLevel.PendingRemoval: level = LogLevel.Warn; break; default: throw new NotSupportedException($"Unknown deprecation level '{warning.Level}'."); } // log message if (level == LogLevel.Trace) this.Monitor.Log($"{message}\n{this.GetSimplifiedStackTrace(warning.StackTrace, warning.Mod)}", level); else { this.Monitor.Log(message, level); this.Monitor.Log(this.GetSimplifiedStackTrace(warning.StackTrace, warning.Mod), LogLevel.Debug); } } this.QueuedWarnings.Clear(); } /********* ** Private methods *********/ /// Mark a deprecation warning as already logged. /// The mod which used the deprecated code. /// A noun phrase describing what is deprecated (e.g. "the Extensions.AsInt32 method"). /// The SMAPI version which deprecated it. /// Returns whether the deprecation was successfully marked as warned. Returns false if it was already marked. private bool MarkWarned(IModMetadata? source, string nounPhrase, string version) { string key = $"{source?.DisplayName ?? ""}::{nounPhrase}::{version}"; if (this.LoggedDeprecations.Contains(key)) return false; this.LoggedDeprecations.Add(key); return true; } /// Get the simplest stack trace which shows where in the mod the deprecated code was called from. /// The stack trace. /// The mod for which to show a stack trace. private string GetSimplifiedStackTrace(StackTrace stack, IModMetadata? mod) { // unknown mod, show entire stack trace if (mod == null) return stack.ToString(); // get frame info var frames = stack .GetFrames() .Select(frame => (Frame: frame, Mod: this.ModRegistry.GetFrom(frame))) .ToArray(); var modIds = new HashSet( from frame in frames let id = frame.Mod?.Manifest.UniqueID where id != null select id ); // can't filter to the target mod if (modIds.Count != 1 || !modIds.Contains(mod.Manifest.UniqueID)) return stack.ToString(); // get stack frames for the target mod, plus one for context var framesStartingAtMod = frames.SkipWhile(p => p.Mod == null).ToArray(); var displayFrames = framesStartingAtMod.TakeWhile(p => p.Mod != null).ToArray(); displayFrames = displayFrames.Concat(framesStartingAtMod.Skip(displayFrames.Length).Take(1)).ToArray(); // build stack trace StringBuilder str = new(); foreach (var frame in displayFrames) str.Append(new StackTrace(frame.Frame)); return str.ToString().TrimEnd(); } } }