using System;
using System.Collections.Generic;
using System.Linq;
namespace StardewModdingAPI.Framework
{
/// Manages deprecation warnings.
internal class DeprecationManager
{
/*********
** Fields
*********/
/// The deprecations which have already been logged (as 'mod name::noun phrase::version').
private readonly HashSet LoggedDeprecations = new HashSet(StringComparer.OrdinalIgnoreCase);
/// Encapsulates monitoring and logging for a given module.
private readonly IMonitor Monitor;
/// Tracks the installed mods.
private readonly ModRegistry ModRegistry;
/// The queued deprecation warnings to display.
private readonly IList QueuedWarnings = new List();
/*********
** Public methods
*********/
/// Construct an instance.
/// Encapsulates monitoring and logging for a given module.
/// Tracks the installed mods.
public DeprecationManager(IMonitor monitor, ModRegistry modRegistry)
{
this.Monitor = monitor;
this.ModRegistry = modRegistry;
}
/// Get the source name for a mod from its unique ID.
public string GetSourceNameFromStack()
{
return this.ModRegistry.GetFromStack()?.DisplayName;
}
/// Get the source name for a mod from its unique ID.
/// The mod's unique ID.
public string GetSourceName(string modId)
{
return this.ModRegistry.Get(modId)?.DisplayName;
}
/// Log a deprecation warning.
/// The friendly mod name which used the deprecated code.
/// A noun phrase describing what is deprecated.
/// The SMAPI version which deprecated it.
/// How deprecated the code is.
public void Warn(string source, string nounPhrase, string version, DeprecationLevel severity)
{
// ignore if already warned
if (!this.MarkWarned(source ?? this.GetSourceNameFromStack() ?? "", nounPhrase, version))
return;
// queue warning
this.QueuedWarnings.Add(new DeprecationWarning(source, nounPhrase, version, severity, Environment.StackTrace));
}
/// Print any queued messages.
public void PrintQueued()
{
foreach (DeprecationWarning warning in this.QueuedWarnings.OrderBy(p => p.ModName).ThenBy(p => p.NounPhrase))
{
// build message
string message = $"{warning.ModName} uses deprecated code ({warning.NounPhrase} is deprecated since SMAPI {warning.Version}).";
// get log level
LogLevel level;
switch (warning.Level)
{
case DeprecationLevel.Notice:
level = LogLevel.Trace;
break;
case DeprecationLevel.Info:
level = LogLevel.Debug;
break;
case DeprecationLevel.PendingRemoval:
level = LogLevel.Warn;
break;
default:
throw new NotSupportedException($"Unknown deprecation level '{warning.Level}'.");
}
// log message
if (warning.ModName != null)
this.Monitor.Log(message, level);
else
{
if (level == LogLevel.Trace)
this.Monitor.Log($"{message}\n{warning.StackTrace}", level);
else
{
this.Monitor.Log(message, level);
this.Monitor.Log(warning.StackTrace, LogLevel.Debug);
}
}
}
this.QueuedWarnings.Clear();
}
/*********
** Private methods
*********/
/// Mark a deprecation warning as already logged.
/// The friendly name of the assembly which used the deprecated code.
/// A noun phrase describing what is deprecated (e.g. "the Extensions.AsInt32 method").
/// The SMAPI version which deprecated it.
/// Returns whether the deprecation was successfully marked as warned. Returns false if it was already marked.
private bool MarkWarned(string source, string nounPhrase, string version)
{
if (string.IsNullOrWhiteSpace(source))
throw new InvalidOperationException("The deprecation source cannot be empty.");
string key = $"{source}::{nounPhrase}::{version}";
if (this.LoggedDeprecations.Contains(key))
return false;
this.LoggedDeprecations.Add(key);
return true;
}
}
}