using System; using System.Collections.Generic; namespace StardewModdingAPI.Framework { /// <summary>Manages deprecation warnings.</summary> internal class DeprecationManager { /********* ** Properties *********/ /// <summary>The deprecations which have already been logged (as 'mod name::noun phrase::version').</summary> private readonly HashSet<string> LoggedDeprecations = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase); /// <summary>Encapsulates monitoring and logging for a given module.</summary> private readonly IMonitor Monitor; /// <summary>Tracks the installed mods.</summary> private readonly ModRegistry ModRegistry; /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="monitor">Encapsulates monitoring and logging for a given module.</param> /// <param name="modRegistry">Tracks the installed mods.</param> public DeprecationManager(IMonitor monitor, ModRegistry modRegistry) { this.Monitor = monitor; this.ModRegistry = modRegistry; } /// <summary>Log a deprecation warning.</summary> /// <param name="nounPhrase">A noun phrase describing what is deprecated.</param> /// <param name="version">The SMAPI version which deprecated it.</param> /// <param name="severity">How deprecated the code is.</param> public void Warn(string nounPhrase, string version, DeprecationLevel severity) { this.Warn(this.ModRegistry.GetFromStack()?.DisplayName, nounPhrase, version, severity); } /// <summary>Log a deprecation warning.</summary> /// <param name="source">The friendly mod name which used the deprecated code.</param> /// <param name="nounPhrase">A noun phrase describing what is deprecated.</param> /// <param name="version">The SMAPI version which deprecated it.</param> /// <param name="severity">How deprecated the code is.</param> public void Warn(string source, string nounPhrase, string version, DeprecationLevel severity) { // ignore if already warned if (!this.MarkWarned(source ?? "<unknown>", nounPhrase, version)) return; // build message string message = $"{source ?? "An unknown mod"} uses deprecated code ({nounPhrase} is deprecated since SMAPI {version})."; if (source == null) message += $"{Environment.NewLine}{Environment.StackTrace}"; // log message switch (severity) { case DeprecationLevel.Notice: this.Monitor.Log(message, LogLevel.Trace); break; case DeprecationLevel.Info: this.Monitor.Log(message, LogLevel.Debug); break; case DeprecationLevel.PendingRemoval: this.Monitor.Log(message, LogLevel.Warn); break; default: throw new NotSupportedException($"Unknown deprecation level '{severity}'"); } } /// <summary>Mark a deprecation warning as already logged.</summary> /// <param name="nounPhrase">A noun phrase describing what is deprecated (e.g. "the Extensions.AsInt32 method").</param> /// <param name="version">The SMAPI version which deprecated it.</param> /// <returns>Returns whether the deprecation was successfully marked as warned. Returns <c>false</c> if it was already marked.</returns> public bool MarkWarned(string nounPhrase, string version) { return this.MarkWarned(this.ModRegistry.GetFromStack()?.DisplayName, nounPhrase, version); } /// <summary>Mark a deprecation warning as already logged.</summary> /// <param name="source">The friendly name of the assembly which used the deprecated code.</param> /// <param name="nounPhrase">A noun phrase describing what is deprecated (e.g. "the Extensions.AsInt32 method").</param> /// <param name="version">The SMAPI version which deprecated it.</param> /// <returns>Returns whether the deprecation was successfully marked as warned. Returns <c>false</c> if it was already marked.</returns> public bool MarkWarned(string source, string nounPhrase, string version) { if (string.IsNullOrWhiteSpace(source)) throw new InvalidOperationException("The deprecation source cannot be empty."); string key = $"{source}::{nounPhrase}::{version}"; if (this.LoggedDeprecations.Contains(key)) return false; this.LoggedDeprecations.Add(key); return true; } } }