using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using StardewModdingAPI.Events; namespace StardewModdingAPI.Framework.Events { /// An event wrapper which intercepts and logs errors in handler code. /// The event arguments type. internal class ManagedEvent : IManagedEvent { /********* ** Fields *********/ /// The mod registry with which to identify mods. protected readonly ModRegistry ModRegistry; /// The underlying event handlers. private readonly List> Handlers = new List>(); /// A cached snapshot of , or null to rebuild it next raise. private ManagedEventHandler[] CachedHandlers = new ManagedEventHandler[0]; /// The total number of event handlers registered for this events, regardless of whether they're still registered. private int RegistrationIndex; /// Whether new handlers were added since the last raise. private bool HasNewHandlers; /********* ** Accessors *********/ /// A human-readable name for the event. public string EventName { get; } /// Whether the event is typically called at least once per second. public bool IsPerformanceCritical { get; } /********* ** Public methods *********/ /// Construct an instance. /// A human-readable name for the event. /// The mod registry with which to identify mods. /// Whether the event is typically called at least once per second. public ManagedEvent(string eventName, ModRegistry modRegistry, bool isPerformanceCritical = false) { this.EventName = eventName; this.ModRegistry = modRegistry; this.IsPerformanceCritical = isPerformanceCritical; } /// Get whether anything is listening to the event. public bool HasListeners() { return this.Handlers.Count > 0; } /// Add an event handler. /// The event handler. /// The mod which added the event handler. public void Add(EventHandler handler, IModMetadata mod) { lock (this.Handlers) { EventPriority priority = handler.Method.GetCustomAttribute()?.Priority ?? EventPriority.Normal; var managedHandler = new ManagedEventHandler(handler, this.RegistrationIndex++, priority, mod); this.Handlers.Add(managedHandler); this.CachedHandlers = null; this.HasNewHandlers = true; } } /// Remove an event handler. /// The event handler. public void Remove(EventHandler handler) { lock (this.Handlers) { // match C# events: if a handler is listed multiple times, remove the last one added for (int i = this.Handlers.Count - 1; i >= 0; i--) { if (this.Handlers[i].Handler != handler) continue; this.Handlers.RemoveAt(i); this.CachedHandlers = null; break; } } } /// Raise the event and notify all handlers. /// The event arguments to pass. /// A lambda which returns true if the event should be raised for the given mod. public void Raise(TEventArgs args, Func match = null) { // skip if no handlers if (this.Handlers.Count == 0) return; // update cached data // (This is debounced here to avoid repeatedly sorting when handlers are added/removed, // and keeping a separate cached list allows changes during enumeration.) var handlers = this.CachedHandlers; // iterate local copy in case a mod adds/removes a handler while handling the event, which will set this field to null if (handlers == null) { lock (this.Handlers) { if (this.HasNewHandlers && this.Handlers.Any(p => p.Priority != EventPriority.Normal)) this.Handlers.Sort(); this.CachedHandlers = handlers = this.Handlers.ToArray(); this.HasNewHandlers = false; } } // raise event foreach (ManagedEventHandler handler in handlers) { if (match != null && !match(handler.SourceMod)) continue; try { handler.Handler.Invoke(null, args); } catch (Exception ex) { this.LogError(handler, ex); } } } /********* ** Private methods *********/ /// Log an exception from an event handler. /// The event handler instance. /// The exception that was raised. protected void LogError(ManagedEventHandler handler, Exception ex) { handler.SourceMod.LogAsMod($"This mod failed in the {this.EventName} event. Technical details: \n{ex.GetLogSummary()}", LogLevel.Error); } } }