#nullable disable using System; using StardewModdingAPI.Events; namespace StardewModdingAPI.Framework.Events { /// <inheritdoc cref="IDisplayEvents" /> internal class ModDisplayEvents : ModEventsBase, IDisplayEvents { /********* ** Accessors *********/ /// <inheritdoc /> public event EventHandler<MenuChangedEventArgs> MenuChanged { add => this.EventManager.MenuChanged.Add(value, this.Mod); remove => this.EventManager.MenuChanged.Remove(value); } /// <inheritdoc /> public event EventHandler<RenderingEventArgs> Rendering { add => this.EventManager.Rendering.Add(value, this.Mod); remove => this.EventManager.Rendering.Remove(value); } /// <inheritdoc /> public event EventHandler<RenderedEventArgs> Rendered { add => this.EventManager.Rendered.Add(value, this.Mod); remove => this.EventManager.Rendered.Remove(value); } /// <inheritdoc /> public event EventHandler<RenderingWorldEventArgs> RenderingWorld { add => this.EventManager.RenderingWorld.Add(value, this.Mod); remove => this.EventManager.RenderingWorld.Remove(value); } /// <inheritdoc /> public event EventHandler<RenderedWorldEventArgs> RenderedWorld { add => this.EventManager.RenderedWorld.Add(value, this.Mod); remove => this.EventManager.RenderedWorld.Remove(value); } /// <inheritdoc /> public event EventHandler<RenderingActiveMenuEventArgs> RenderingActiveMenu { add => this.EventManager.RenderingActiveMenu.Add(value, this.Mod); remove => this.EventManager.RenderingActiveMenu.Remove(value); } /// <inheritdoc /> public event EventHandler<RenderedActiveMenuEventArgs> RenderedActiveMenu { add => this.EventManager.RenderedActiveMenu.Add(value, this.Mod); remove => this.EventManager.RenderedActiveMenu.Remove(value); } /// <inheritdoc /> public event EventHandler<RenderingHudEventArgs> RenderingHud { add => this.EventManager.RenderingHud.Add(value, this.Mod); remove => this.EventManager.RenderingHud.Remove(value); } /// <inheritdoc /> public event EventHandler<RenderedHudEventArgs> RenderedHud { add => this.EventManager.RenderedHud.Add(value, this.Mod); remove => this.EventManager.RenderedHud.Remove(value); } /// <inheritdoc /> public event EventHandler<WindowResizedEventArgs> WindowResized { add => this.EventManager.WindowResized.Add(value, this.Mod); remove => this.EventManager.WindowResized.Remove(value); } /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="mod">The mod which uses this instance.</param> /// <param name="eventManager">The underlying event manager.</param> internal ModDisplayEvents(IModMetadata mod, EventManager eventManager) : base(mod, eventManager) { } } }