#nullable disable

using System;
using StardewModdingAPI.Events;

namespace StardewModdingAPI.Framework.Events
{
    /// <inheritdoc cref="IDisplayEvents" />
    internal class ModDisplayEvents : ModEventsBase, IDisplayEvents
    {
        /*********
        ** Accessors
        *********/
        /// <inheritdoc />
        public event EventHandler<MenuChangedEventArgs> MenuChanged
        {
            add => this.EventManager.MenuChanged.Add(value, this.Mod);
            remove => this.EventManager.MenuChanged.Remove(value);
        }

        /// <inheritdoc />
        public event EventHandler<RenderingEventArgs> Rendering
        {
            add => this.EventManager.Rendering.Add(value, this.Mod);
            remove => this.EventManager.Rendering.Remove(value);
        }

        /// <inheritdoc />
        public event EventHandler<RenderedEventArgs> Rendered
        {
            add => this.EventManager.Rendered.Add(value, this.Mod);
            remove => this.EventManager.Rendered.Remove(value);
        }

        /// <inheritdoc />
        public event EventHandler<RenderingWorldEventArgs> RenderingWorld
        {
            add => this.EventManager.RenderingWorld.Add(value, this.Mod);
            remove => this.EventManager.RenderingWorld.Remove(value);
        }

        /// <inheritdoc />
        public event EventHandler<RenderedWorldEventArgs> RenderedWorld
        {
            add => this.EventManager.RenderedWorld.Add(value, this.Mod);
            remove => this.EventManager.RenderedWorld.Remove(value);
        }

        /// <inheritdoc />
        public event EventHandler<RenderingActiveMenuEventArgs> RenderingActiveMenu
        {
            add => this.EventManager.RenderingActiveMenu.Add(value, this.Mod);
            remove => this.EventManager.RenderingActiveMenu.Remove(value);
        }

        /// <inheritdoc />
        public event EventHandler<RenderedActiveMenuEventArgs> RenderedActiveMenu
        {
            add => this.EventManager.RenderedActiveMenu.Add(value, this.Mod);
            remove => this.EventManager.RenderedActiveMenu.Remove(value);
        }

        /// <inheritdoc />
        public event EventHandler<RenderingHudEventArgs> RenderingHud
        {
            add => this.EventManager.RenderingHud.Add(value, this.Mod);
            remove => this.EventManager.RenderingHud.Remove(value);
        }

        /// <inheritdoc />
        public event EventHandler<RenderedHudEventArgs> RenderedHud
        {
            add => this.EventManager.RenderedHud.Add(value, this.Mod);
            remove => this.EventManager.RenderedHud.Remove(value);
        }

        /// <inheritdoc />
        public event EventHandler<WindowResizedEventArgs> WindowResized
        {
            add => this.EventManager.WindowResized.Add(value, this.Mod);
            remove => this.EventManager.WindowResized.Remove(value);
        }


        /*********
        ** Public methods
        *********/
        /// <summary>Construct an instance.</summary>
        /// <param name="mod">The mod which uses this instance.</param>
        /// <param name="eventManager">The underlying event manager.</param>
        internal ModDisplayEvents(IModMetadata mod, EventManager eventManager)
            : base(mod, eventManager) { }
    }
}