using StardewModdingAPI.Events; namespace StardewModdingAPI.Framework.Events { /// internal class ModEvents : IModEvents { /********* ** Accessors *********/ /// public IContentEvents Content { get; } /// public IDisplayEvents Display { get; } /// public IGameLoopEvents GameLoop { get; } /// public IInputEvents Input { get; } /// public IMultiplayerEvents Multiplayer { get; } /// public IPlayerEvents Player { get; } /// public IWorldEvents World { get; } /// public ISpecializedEvents Specialized { get; } /********* ** Public methods *********/ /// Construct an instance. /// The mod which uses this instance. /// The underlying event manager. public ModEvents(IModMetadata mod, EventManager eventManager) { this.Content = new ModContentEvents(mod, eventManager); this.Display = new ModDisplayEvents(mod, eventManager); this.GameLoop = new ModGameLoopEvents(mod, eventManager); this.Input = new ModInputEvents(mod, eventManager); this.Multiplayer = new ModMultiplayerEvents(mod, eventManager); this.Player = new ModPlayerEvents(mod, eventManager); this.World = new ModWorldEvents(mod, eventManager); this.Specialized = new ModSpecializedEvents(mod, eventManager); } } }