using StardewModdingAPI.Events; namespace StardewModdingAPI.Framework.Events { /// <summary>Manages access to events raised by SMAPI.</summary> internal class ModEvents : IModEvents { /********* ** Accessors *********/ /// <summary>Events raised when something changes in the world.</summary> public IWorldEvents World { get; } /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="mod">The mod which uses this instance.</param> /// <param name="eventManager">The underlying event manager.</param> public ModEvents(IModMetadata mod, EventManager eventManager) { this.World = new ModWorldEvents(mod, eventManager); } } }