namespace StardewModdingAPI.Framework.Events { /// <summary>An internal base class for event API classes.</summary> internal abstract class ModEventsBase { /********* ** Fields *********/ /// <summary>The underlying event manager.</summary> protected readonly EventManager EventManager; /// <summary>The mod which uses this instance.</summary> protected readonly IModMetadata Mod; /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="mod">The mod which uses this instance.</param> /// <param name="eventManager">The underlying event manager.</param> internal ModEventsBase(IModMetadata mod, EventManager eventManager) { this.Mod = mod; this.EventManager = eventManager; } } }