using System;
using StardewModdingAPI.Events;

namespace StardewModdingAPI.Framework.Events
{
    /// <inheritdoc cref="IGameLoopEvents" />
    internal class ModGameLoopEvents : ModEventsBase, IGameLoopEvents
    {
        /*********
        ** Accessors
        *********/
        /// <inheritdoc />
        public event EventHandler<GameLaunchedEventArgs> GameLaunched
        {
            add => this.EventManager.GameLaunched.Add(value, this.Mod);
            remove => this.EventManager.GameLaunched.Remove(value);
        }

        /// <inheritdoc />
        public event EventHandler<UpdateTickingEventArgs> UpdateTicking
        {
            add => this.EventManager.UpdateTicking.Add(value, this.Mod);
            remove => this.EventManager.UpdateTicking.Remove(value);
        }

        /// <inheritdoc />
        public event EventHandler<UpdateTickedEventArgs> UpdateTicked
        {
            add => this.EventManager.UpdateTicked.Add(value, this.Mod);
            remove => this.EventManager.UpdateTicked.Remove(value);
        }

        /// <inheritdoc />
        public event EventHandler<OneSecondUpdateTickingEventArgs> OneSecondUpdateTicking
        {
            add => this.EventManager.OneSecondUpdateTicking.Add(value, this.Mod);
            remove => this.EventManager.OneSecondUpdateTicking.Remove(value);
        }

        /// <inheritdoc />
        public event EventHandler<OneSecondUpdateTickedEventArgs> OneSecondUpdateTicked
        {
            add => this.EventManager.OneSecondUpdateTicked.Add(value, this.Mod);
            remove => this.EventManager.OneSecondUpdateTicked.Remove(value);
        }

        /// <inheritdoc />
        public event EventHandler<SaveCreatingEventArgs> SaveCreating
        {
            add => this.EventManager.SaveCreating.Add(value, this.Mod);
            remove => this.EventManager.SaveCreating.Remove(value);
        }

        /// <inheritdoc />
        public event EventHandler<SaveCreatedEventArgs> SaveCreated
        {
            add => this.EventManager.SaveCreated.Add(value, this.Mod);
            remove => this.EventManager.SaveCreated.Remove(value);
        }

        /// <inheritdoc />
        public event EventHandler<SavingEventArgs> Saving
        {
            add => this.EventManager.Saving.Add(value, this.Mod);
            remove => this.EventManager.Saving.Remove(value);
        }

        /// <inheritdoc />
        public event EventHandler<SavedEventArgs> Saved
        {
            add => this.EventManager.Saved.Add(value, this.Mod);
            remove => this.EventManager.Saved.Remove(value);
        }

        /// <inheritdoc />
        public event EventHandler<SaveLoadedEventArgs> SaveLoaded
        {
            add => this.EventManager.SaveLoaded.Add(value, this.Mod);
            remove => this.EventManager.SaveLoaded.Remove(value);
        }

        /// <inheritdoc />
        public event EventHandler<DayStartedEventArgs> DayStarted
        {
            add => this.EventManager.DayStarted.Add(value, this.Mod);
            remove => this.EventManager.DayStarted.Remove(value);
        }

        /// <inheritdoc />
        public event EventHandler<DayEndingEventArgs> DayEnding
        {
            add => this.EventManager.DayEnding.Add(value, this.Mod);
            remove => this.EventManager.DayEnding.Remove(value);
        }

        /// <inheritdoc />
        public event EventHandler<TimeChangedEventArgs> TimeChanged
        {
            add => this.EventManager.TimeChanged.Add(value, this.Mod);
            remove => this.EventManager.TimeChanged.Remove(value);
        }

        /// <inheritdoc />
        public event EventHandler<ReturnedToTitleEventArgs> ReturnedToTitle
        {
            add => this.EventManager.ReturnedToTitle.Add(value, this.Mod);
            remove => this.EventManager.ReturnedToTitle.Remove(value);
        }


        /*********
        ** Public methods
        *********/
        /// <summary>Construct an instance.</summary>
        /// <param name="mod">The mod which uses this instance.</param>
        /// <param name="eventManager">The underlying event manager.</param>
        internal ModGameLoopEvents(IModMetadata mod, EventManager eventManager)
            : base(mod, eventManager) { }
    }
}