using System; using StardewModdingAPI.Events; namespace StardewModdingAPI.Framework.Events { /// Events raised for multiplayer messages and connections. internal class ModMultiplayerEvents : ModEventsBase, IMultiplayerEvents { /********* ** Accessors *********/ /// Raised after a mod message is received over the network. public event EventHandler ModMessageReceived { add => this.EventManager.ModMessageReceived.Add(value); remove => this.EventManager.ModMessageReceived.Remove(value); } /********* ** Public methods *********/ /// Construct an instance. /// The mod which uses this instance. /// The underlying event manager. internal ModMultiplayerEvents(IModMetadata mod, EventManager eventManager) : base(mod, eventManager) { } } }