using System;
using StardewModdingAPI.Events;
namespace StardewModdingAPI.Framework.Events
{
///
internal class ModMultiplayerEvents : ModEventsBase, IMultiplayerEvents
{
/*********
** Accessors
*********/
///
public event EventHandler PeerContextReceived
{
add => this.EventManager.PeerContextReceived.Add(value, this.Mod);
remove => this.EventManager.PeerContextReceived.Remove(value);
}
///
public event EventHandler PeerConnected
{
add => this.EventManager.PeerConnected.Add(value, this.Mod);
remove => this.EventManager.PeerConnected.Remove(value);
}
///
public event EventHandler ModMessageReceived
{
add => this.EventManager.ModMessageReceived.Add(value, this.Mod);
remove => this.EventManager.ModMessageReceived.Remove(value);
}
///
public event EventHandler PeerDisconnected
{
add => this.EventManager.PeerDisconnected.Add(value, this.Mod);
remove => this.EventManager.PeerDisconnected.Remove(value);
}
/*********
** Public methods
*********/
/// Construct an instance.
/// The mod which uses this instance.
/// The underlying event manager.
internal ModMultiplayerEvents(IModMetadata mod, EventManager eventManager)
: base(mod, eventManager) { }
}
}