using System; using StardewModdingAPI.Events; namespace StardewModdingAPI.Framework.Events { /// internal class ModPlayerEvents : ModEventsBase, IPlayerEvents { /********* ** Accessors *********/ /// public event EventHandler InventoryChanged { add => this.EventManager.InventoryChanged.Add(value, this.Mod); remove => this.EventManager.InventoryChanged.Remove(value); } /// public event EventHandler LevelChanged { add => this.EventManager.LevelChanged.Add(value, this.Mod); remove => this.EventManager.LevelChanged.Remove(value); } /// public event EventHandler Warped { add => this.EventManager.Warped.Add(value, this.Mod); remove => this.EventManager.Warped.Remove(value); } /********* ** Public methods *********/ /// Construct an instance. /// The mod which uses this instance. /// The underlying event manager. internal ModPlayerEvents(IModMetadata mod, EventManager eventManager) : base(mod, eventManager) { } } }