#nullable disable

using System;
using StardewModdingAPI.Events;

namespace StardewModdingAPI.Framework.Events
{
    /// <inheritdoc cref="IPlayerEvents" />
    internal class ModPlayerEvents : ModEventsBase, IPlayerEvents
    {
        /*********
        ** Accessors
        *********/
        /// <inheritdoc />
        public event EventHandler<InventoryChangedEventArgs> InventoryChanged
        {
            add => this.EventManager.InventoryChanged.Add(value, this.Mod);
            remove => this.EventManager.InventoryChanged.Remove(value);
        }

        /// <inheritdoc />
        public event EventHandler<LevelChangedEventArgs> LevelChanged
        {
            add => this.EventManager.LevelChanged.Add(value, this.Mod);
            remove => this.EventManager.LevelChanged.Remove(value);
        }

        /// <inheritdoc />
        public event EventHandler<WarpedEventArgs> Warped
        {
            add => this.EventManager.Warped.Add(value, this.Mod);
            remove => this.EventManager.Warped.Remove(value);
        }


        /*********
        ** Public methods
        *********/
        /// <summary>Construct an instance.</summary>
        /// <param name="mod">The mod which uses this instance.</param>
        /// <param name="eventManager">The underlying event manager.</param>
        internal ModPlayerEvents(IModMetadata mod, EventManager eventManager)
            : base(mod, eventManager) { }
    }
}