using System;
using StardewModdingAPI.Events;
namespace StardewModdingAPI.Framework.Events
{
///
internal class ModSpecializedEvents : ModEventsBase, ISpecializedEvents
{
/*********
** Accessors
*********/
///
public event EventHandler LoadStageChanged
{
add => this.EventManager.LoadStageChanged.Add(value, this.Mod);
remove => this.EventManager.LoadStageChanged.Remove(value);
}
///
public event EventHandler UnvalidatedUpdateTicking
{
add => this.EventManager.UnvalidatedUpdateTicking.Add(value, this.Mod);
remove => this.EventManager.UnvalidatedUpdateTicking.Remove(value);
}
///
public event EventHandler UnvalidatedUpdateTicked
{
add => this.EventManager.UnvalidatedUpdateTicked.Add(value, this.Mod);
remove => this.EventManager.UnvalidatedUpdateTicked.Remove(value);
}
/*********
** Public methods
*********/
/// Construct an instance.
/// The mod which uses this instance.
/// The underlying event manager.
internal ModSpecializedEvents(IModMetadata mod, EventManager eventManager)
: base(mod, eventManager) { }
}
}