using System; using Microsoft.Xna.Framework.Content; namespace StardewModdingAPI.Framework.Exceptions { /// <summary>An implementation of <see cref="ContentLoadException"/> used by SMAPI to detect whether it was thrown by SMAPI or the underlying framework.</summary> internal class SContentLoadException : ContentLoadException { /********* ** Accessors *********/ /// <summary>Why loading the asset through the content pipeline failed.</summary> public ContentLoadErrorType ErrorType { get; } /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="errorType">Why loading the asset through the content pipeline failed.</param> /// <param name="message">The error message.</param> /// <param name="ex">The underlying exception, if any.</param> public SContentLoadException(ContentLoadErrorType errorType, string message, Exception? ex = null) : base(message, ex) { this.ErrorType = errorType; } } }