using System; using System.Collections.Generic; namespace StardewModdingAPI.Framework { /// <summary>An extension of <see cref="ISemanticVersion"/> that correctly handles non-semantic versions used by Stardew Valley.</summary> internal class GameVersion : Toolkit.SemanticVersion { /********* ** Private methods *********/ /// <summary>A mapping of game to semantic versions.</summary> private static readonly IDictionary<string, string> VersionMap = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase) { ["1.0"] = "1.0.0", ["1.01"] = "1.0.1", ["1.02"] = "1.0.2", ["1.03"] = "1.0.3", ["1.04"] = "1.0.4", ["1.05"] = "1.0.5", ["1.051"] = "1.0.5.1", ["1.051b"] = "1.0.5.2", ["1.06"] = "1.0.6", ["1.07"] = "1.0.7", ["1.07a"] = "1.0.7.1", ["1.08"] = "1.0.8", ["1.1"] = "1.1.0", ["1.2"] = "1.2.0", ["1.11"] = "1.1.1" }; /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="version">The game version string.</param> public GameVersion(string version) : base(GameVersion.GetSemanticVersionString(version), allowNonStandard: true) { } /// <inheritdoc /> public override string ToString() { return GameVersion.GetGameVersionString(base.ToString()); } /********* ** Private methods *********/ /// <summary>Convert a game version string to a semantic version string.</summary> /// <param name="gameVersion">The game version string.</param> private static string GetSemanticVersionString(string gameVersion) { // mapped version return GameVersion.VersionMap.TryGetValue(gameVersion, out string semanticVersion) ? semanticVersion : gameVersion; } /// <summary>Convert a semantic version string to the equivalent game version string.</summary> /// <param name="semanticVersion">The semantic version string.</param> private static string GetGameVersionString(string semanticVersion) { foreach (var mapping in GameVersion.VersionMap) { if (mapping.Value.Equals(semanticVersion, StringComparison.OrdinalIgnoreCase)) return mapping.Key; } return semanticVersion; } } }