using System;
using System.Collections.Generic;
namespace StardewModdingAPI.Framework
{
/// An implementation of that correctly handles the non-semantic versions used by older Stardew Valley releases.
internal class GameVersion : SemanticVersion
{
/*********
** Private methods
*********/
/// A mapping of game to semantic versions.
private static readonly IDictionary VersionMap = new Dictionary(StringComparer.InvariantCultureIgnoreCase)
{
["1.01"] = "1.0.1",
["1.02"] = "1.0.2",
["1.03"] = "1.0.3",
["1.04"] = "1.0.4",
["1.05"] = "1.0.5",
["1.051"] = "1.0.6-prerelease1", // not a very good mapping, but good enough for SMAPI's purposes.
["1.051b"] = "1.0.6-prerelease2",
["1.06"] = "1.0.6",
["1.07"] = "1.0.7",
["1.07a"] = "1.0.8-prerelease1",
["1.08"] = "1.0.8",
["1.11"] = "1.1.1"
};
/*********
** Public methods
*********/
/// Construct an instance.
/// The game version string.
public GameVersion(string version)
: base(GameVersion.GetSemanticVersionString(version)) { }
/// Get a string representation of the version.
public override string ToString()
{
return GameVersion.GetGameVersionString(base.ToString());
}
/*********
** Private methods
*********/
/// Convert a game version string to a semantic version string.
/// The game version string.
private static string GetSemanticVersionString(string gameVersion)
{
return GameVersion.VersionMap.TryGetValue(gameVersion, out string semanticVersion)
? semanticVersion
: gameVersion;
}
/// Convert a semantic version string to the equivalent game version string.
/// The semantic version string.
private static string GetGameVersionString(string semanticVersion)
{
foreach (var mapping in GameVersion.VersionMap)
{
if (mapping.Value.Equals(semanticVersion, StringComparison.InvariantCultureIgnoreCase))
return mapping.Key;
}
return semanticVersion;
}
}
}