using System;
using System.Collections.Generic;
using StardewModdingAPI.Framework.ModHelpers;
using StardewModdingAPI.Framework.ModLoading;
using StardewModdingAPI.Toolkit.Framework.Clients.WebApi;
using StardewModdingAPI.Toolkit.Framework.ModData;
using StardewModdingAPI.Toolkit.Framework.UpdateData;
namespace StardewModdingAPI.Framework
{
/// Metadata for a mod.
internal interface IModMetadata : IModInfo
{
/*********
** Accessors
*********/
/// The mod's display name.
string DisplayName { get; }
/// The root path containing mods.
string RootPath { get; }
/// The mod's full directory path within the .
string DirectoryPath { get; }
/// The relative to the .
string RelativeDirectoryPath { get; }
/// Metadata about the mod from SMAPI's internal data (if any).
ModDataRecordVersionedFields? DataRecord { get; }
/// The metadata resolution status.
ModMetadataStatus Status { get; }
/// The reason the mod failed to load, if applicable.
ModFailReason? FailReason { get; }
/// The non-error issues with the mod, ignoring those suppressed via .
ModWarning Warnings { get; }
/// The reason the metadata is invalid, if any.
string? Error { get; }
/// A detailed technical message for , if any.
string? ErrorDetails { get; }
/// Whether the mod folder should be ignored. This is true if it was found within a folder whose name starts with a dot.
bool IsIgnored { get; }
/// The mod instance (if loaded and is false).
IMod? Mod { get; }
/// The content pack instance (if loaded and is true).
IContentPack? ContentPack { get; }
/// The translations for this mod (if loaded).
TranslationHelper? Translations { get; }
/// Writes messages to the console and log file as this mod.
IMonitor? Monitor { get; }
/// The mod-provided API (if any).
object? Api { get; }
/// The update-check metadata for this mod (if any).
ModEntryModel? UpdateCheckData { get; }
/// The fake content packs created by this mod, if any.
ISet> FakeContentPacks { get; }
/*********
** Public methods
*********/
/// Set the mod status to .
/// Return the instance for chaining.
IModMetadata SetStatusFound();
/// Set the mod status.
/// The metadata resolution status.
/// The reason a mod could not be loaded.
/// The reason the metadata is invalid, if any.
/// A detailed technical message, if any.
/// Return the instance for chaining.
IModMetadata SetStatus(ModMetadataStatus status, ModFailReason reason, string? error, string? errorDetails = null);
/// Set a warning flag for the mod.
/// The warning to set.
IModMetadata SetWarning(ModWarning warning);
/// Remove a warning flag for the mod.
/// The warning to remove.
IModMetadata RemoveWarning(ModWarning warning);
/// Set the mod instance.
/// The mod instance to set.
/// The translations for this mod (if loaded).
IModMetadata SetMod(IMod mod, TranslationHelper translations);
/// Set the mod instance.
/// The contentPack instance to set.
/// Writes messages to the console and log file.
/// The translations for this mod (if loaded).
IModMetadata SetMod(IContentPack contentPack, IMonitor monitor, TranslationHelper translations);
/// Set the mod-provided API instance.
/// The mod-provided API.
IModMetadata SetApi(object? api);
/// Set the update-check metadata for this mod.
/// The update-check metadata.
IModMetadata SetUpdateData(ModEntryModel data);
/// Whether the mod manifest was loaded (regardless of whether the mod itself was loaded).
bool HasManifest();
/// Whether the mod has an ID (regardless of whether the ID is valid or the mod itself was loaded).
bool HasID();
/// Whether the mod has the given ID.
/// The mod ID to check.
bool HasID(string? id);
/// Get the defined update keys.
/// Only return valid update keys.
IEnumerable GetUpdateKeys(bool validOnly = true);
/// Get whether the given mod ID must be installed to load this mod.
/// The mod ID to check.
/// Whether to include optional dependencies.
bool HasRequiredModId(string modId, bool includeOptional);
/// Get the mod IDs that must be installed to load this mod.
/// Whether to include optional dependencies.
IEnumerable GetRequiredModIds(bool includeOptional = false);
/// Whether the mod has at least one valid update key set.
bool HasValidUpdateKeys();
/// Get whether the mod has any of the given warnings, ignoring those suppressed via .
/// The warnings to check.
bool HasWarnings(params ModWarning[] warnings);
/// Get a relative path which includes the root folder name.
string GetRelativePathWithRoot();
/// Get the currently live fake content packs created by this mod.
IEnumerable GetFakeContentPacks();
}
}