namespace StardewModdingAPI.Framework.Input { /// <summary>The input status for a button during an update frame.</summary> internal enum InputStatus { /// <summary>The button was neither pressed, held, nor released.</summary> None, /// <summary>The button was pressed in this frame.</summary> Pressed, /// <summary>The button has been held since the last frame.</summary> Held, /// <summary>The button was released in this frame.</summary> Released } /// <summary>Extension methods for <see cref="InputStatus"/>.</summary> internal static class InputStatusExtensions { /// <summary>Whether the button was pressed or held.</summary> /// <param name="status">The button status.</param> public static bool IsDown(this InputStatus status) { return status == InputStatus.Held || status == InputStatus.Pressed; } } }