using System;
using System.Collections.Generic;
using System.Reflection;
using Microsoft.Xna.Framework.Graphics;
using Newtonsoft.Json.Linq;
using StardewModdingAPI.Framework.Reflection;
using StardewValley;
namespace StardewModdingAPI.Framework
{
/// Provides extension methods for SMAPI's internal use.
internal static class InternalExtensions
{
/****
** IMonitor
****/
/// Log a message for the player or developer the first time it occurs.
/// The monitor through which to log the message.
/// The hash of logged messages.
/// The message to log.
/// The log severity level.
public static void LogOnce(this IMonitor monitor, HashSet hash, string message, LogLevel level = LogLevel.Trace)
{
if (!hash.Contains(message))
{
monitor.Log(message, level);
hash.Add(message);
}
}
/****
** IModMetadata
****/
/// Log a message using the mod's monitor.
/// The mod whose monitor to use.
/// The message to log.
/// The log severity level.
public static void LogAsMod(this IModMetadata metadata, string message, LogLevel level = LogLevel.Trace)
{
metadata.Monitor.Log(message, level);
}
/****
** Exceptions
****/
/// Get a string representation of an exception suitable for writing to the error log.
/// The error to summarise.
public static string GetLogSummary(this Exception exception)
{
switch (exception)
{
case TypeLoadException ex:
return $"Failed loading type '{ex.TypeName}': {exception}";
case ReflectionTypeLoadException ex:
string summary = exception.ToString();
foreach (Exception childEx in ex.LoaderExceptions)
summary += $"\n\n{childEx.GetLogSummary()}";
return summary;
default:
return exception.ToString();
}
}
/// Get the lowest exception in an exception stack.
/// The exception from which to search.
public static Exception GetInnermostException(this Exception exception)
{
while (exception.InnerException != null)
exception = exception.InnerException;
return exception;
}
/****
** Sprite batch
****/
/// Get whether the sprite batch is between a begin and end pair.
/// The sprite batch to check.
/// The reflection helper with which to access private fields.
public static bool IsOpen(this SpriteBatch spriteBatch, Reflector reflection)
{
// get field name
const string fieldName =
#if SMAPI_FOR_WINDOWS
"inBeginEndPair";
#else
"_beginCalled";
#endif
// get result
return reflection.GetField(Game1.spriteBatch, fieldName).GetValue();
}
/****
** Json.NET
****/
/// Get a JSON field value from a case-insensitive field name. This will check for an exact match first, then search without case sensitivity.
/// The value type.
/// The JSON object to search.
/// The field name.
public static T ValueIgnoreCase(this JObject obj, string fieldName)
{
JToken token = obj.GetValue(fieldName, StringComparison.InvariantCultureIgnoreCase);
return token != null
? token.Value()
: default(T);
}
}
}