using System;
using System.IO;
using System.Text;
namespace StardewModdingAPI.Framework.Logging
{
/// A text writer which allows intercepting output.
internal class InterceptingTextWriter : TextWriter
{
/*********
** Fields
*********/
/// The event raised when a message is written to the console directly.
private readonly Action OnMessageIntercepted;
/*********
** Accessors
*********/
/// Prefixing a message with this character indicates that the console interceptor should write the string without intercepting it. (The character itself is not written.)
public const char IgnoreChar = '\u200B';
/// The underlying console output.
public TextWriter Out { get; }
///
public override Encoding Encoding => this.Out.Encoding;
/// Whether the text writer should ignore the next input if it's a newline.
/// This is used when log output is suppressed from the console, since Console.WriteLine writes the trailing newline as a separate call.
public bool IgnoreNextIfNewline { get; set; }
/*********
** Public methods
*********/
/// Construct an instance.
/// The underlying output writer.
/// The event raised when a message is written to the console directly.
public InterceptingTextWriter(TextWriter output, Action onMessageIntercepted)
{
this.Out = output;
this.OnMessageIntercepted = onMessageIntercepted;
}
///
public override void Write(char[] buffer, int index, int count)
{
// track newline skip
bool ignoreIfNewline = this.IgnoreNextIfNewline;
this.IgnoreNextIfNewline = false;
// get first character if valid
if (count == 0 || index < 0 || index >= buffer.Length)
{
this.Out.Write(buffer, index, count);
return;
}
char firstChar = buffer[index];
// handle output
if (firstChar == InterceptingTextWriter.IgnoreChar)
this.Out.Write(buffer, index + 1, count - 1);
else if (char.IsControl(firstChar) && firstChar is not ('\r' or '\n'))
this.Out.Write(buffer, index, count);
else if (this.IsEmptyOrNewline(buffer))
{
if (!ignoreIfNewline)
this.Out.Write(buffer, index, count);
}
else
this.OnMessageIntercepted(new string(buffer, index, count));
}
///
public override void Write(char ch)
{
this.Out.Write(ch);
}
/*********
** Private methods
*********/
/// Get whether a buffer represents a line break.
/// The buffer to check.
private bool IsEmptyOrNewline(char[] buffer)
{
foreach (char ch in buffer)
{
if (ch != '\n' && ch != '\r')
return false;
}
return true;
}
}
}