using System;
using System.IO;
using System.Text;
namespace StardewModdingAPI.Framework.Logging
{
/// A text writer which allows intercepting output.
internal class InterceptingTextWriter : TextWriter
{
/*********
** Fields
*********/
/// Prefixing a message with this character indicates that the console interceptor should write the string without intercepting it. (The character itself is not written.)
private readonly char IgnoreChar;
/*********
** Accessors
*********/
/// The underlying console output.
public TextWriter Out { get; }
///
public override Encoding Encoding => this.Out.Encoding;
/// The event raised when a message is written to the console directly.
public event Action OnMessageIntercepted;
/*********
** Public methods
*********/
/// Construct an instance.
/// The underlying output writer.
/// Prefixing a message with this character indicates that the console interceptor should write the string without intercepting it. (The character itself is not written.)
public InterceptingTextWriter(TextWriter output, char ignoreChar)
{
this.Out = output;
this.IgnoreChar = ignoreChar;
}
///
public override void Write(char[] buffer, int index, int count)
{
if (buffer.Length == 0)
this.Out.Write(buffer, index, count);
else if (buffer[0] == this.IgnoreChar)
this.Out.Write(buffer, index + 1, count - 1);
else if (this.IsEmptyOrNewline(buffer))
this.Out.Write(buffer, index, count);
else
this.OnMessageIntercepted?.Invoke(new string(buffer, index, count).TrimEnd('\r', '\n'));
}
///
public override void Write(char ch)
{
this.Out.Write(ch);
}
///
protected override void Dispose(bool disposing)
{
this.OnMessageIntercepted = null;
}
/*********
** Private methods
*********/
/// Get whether a buffer represents a line break.
/// The buffer to check.
private bool IsEmptyOrNewline(char[] buffer)
{
foreach (char ch in buffer)
{
if (ch != '\n' && ch != '\r')
return false;
}
return true;
}
}
}