using System.Diagnostics.CodeAnalysis;
namespace StardewModdingAPI.Framework.Logging
{
/// The cache key for the .
/// The log message.
/// The log level.
[SuppressMessage("ReSharper", "NotAccessedPositionalProperty.Local", Justification = "This is only used as a lookup key.")]
internal readonly record struct LogOnceCacheKey(string Message, LogLevel Level);
}